Interaction Design —

     A Piece of Space
     Microsoft Bing
     Cat Sex Toy
     Eco in Malan Lake

     TH Foodlab
     The Sims Alexacurrent

Game Design — 

     The Last Stop
     The Unfathomed Voyager
     Grandpa’s Lost Legacy

     Cupid’s Office

Animations, Videos and Sounds —

     The Loop
     The Invention of Solitude
     Ghosty McGhostface
     Emotions Visualization
     360° Film | Friendship

Others —

    Sound Design

    Concrete Poetry
    Handmade Spoons

    Ink Wash Painting

About —

Ruoxi Li is an interaction designer and trans-disciplinary artist with passion in games, technology, sounds, andthe nature of materiality.
Her research interests range from User Experience Design, Product Design and AR/VR Technology.


Solo Project
2017 / Physical Installation 
#Interaction #Realtime #Space transfer #Weather
Project PDF file
An installation that achieve "space transfer" by altering the state of liquid in it. A piece of space is an installation that achieve "space transfer" by altering the state of liquid in it. By designating any cities on the earth, this installation will transform the state of itself, to convey the real-time state of the atmosphere of that city to you.

↳ The Concept


︎ What is A Piece of Space? 

It is an installation that helps achieve a mimic sense of another space in real time. This installation enables us to acquire this: the liquid within it feels cold by hands though it is windless and warm outside. It lifts great wave layer upon layer as if it was driven by the wind from another space.

By hiding the details of mechanical parts, it enables people to shift between places so that they can achieve a mimic sense of another space in real time.

︎ Why? 

There are times when we miss a city, missing its details and people living there. Whenever weather changes, anchoring effect sometimes lingers on me obviously——recalling what I was doing this time last year, the missing sense to that city life and friends enhances.

“Does it become cold there now?”
Sometimes I would check the weather of that city on my cellphone, but it does not relieve the sentiment of missing. The distance itself is still something that cannot be ignored.

The real feeling of being in that city at the same moment is quite precious for me even though it fleets quickly.

↳ Design and Modeling 

🔷 Step 1. Choose your favorite place

The edge curves of the installation generate from tidal data of Beilun Port (Zhejiang province, China), which is the nearest tidal port from my hometown.
Tidal statistics collected from China maritime service network. Each wavy line comes from a weekly data of tide from Beilun Port, layers of wavy lines ultimately run together.

🔷 Step 2. Generate your curve

Each wavy line in the beginning comes from a weekly data of tide from Beilun Port,  and layers of wavy lines ultimately run together.
The final curve certifies the passing of time on the spot.
Also, each port has its one and only curve, a randomly chose port can be finalized as the installation.

🔷 Step 3. Prototype based on the sketch

The final curve generated is used in creating sketches. Based on the sketch, In order to make a model that with the right shape and approporiate material, 6 types of material are tested and the resutls are as following:

↳ Realizing 

︎ How it works

︎ Technical Challenges

︎ Hardware and structure

︎ Performance testing 

↳ Visual Identity

The dynamic logo shows the sea waves in motion. 
At the same time, it looks like the surface of liquid in installation when you choose a windy city. It could also be recognized from different angles by its blue color and realistic waves.

“The tides are in our veins
we still mirror the stars
life is your child
but there is in me Older and harder than life and more impartial
the eye that watched before there was an ocean."

- Robinson Jeffers