Interaction Design —

     A Piece of Space
     Microsoft Bing
     Cat Sex Toy
     Eco in Malan Lake

     TH Foodlab
     The Sims Alexacurrent

Game Design — 

     The Last Stop
     The Unfathomed Voyager
     Grandpa’s Lost Legacy

     Cupid’s Office

Animations, Videos and Sounds —

     The Loop
     The Invention of Solitude
     Ghosty McGhostface
     Emotions Visualization
     360° Film | Friendship

Others —

    Sound Design

    Concrete Poetry
    Handmade Spoons

    Ink Wash Painting

About —

Ruoxi Li is an interaction designer and trans-disciplinary artist with passion in games, technology, sounds, andthe nature of materiality.
Her research interests range from User Experience Design, Product Design and AR/VR Technology.


Multiple Owners: Zimu, Yinyin, Ruoxi 
2017 Sep /  Visual Identity & Installation

#Sound #Audio-Visual #Beijing #City Identity

Exhibited at Beijing Design Week 2017 hosted by Ministry of Culture of the People’s Republic of China

Project PDF file


Wisper is a project that collects endangered sounds from everyday life and the environment. It integrates these sounds into an interactive installation and creates an environment in which visitors can feel them both visually and aurally. The project includes an acoustic and tactile playback device, the identity of Beijing and related prints and the endangered sounds.

↳ Background


Some sounds are unique to a city.

They are like poems without words and subtle rhythms which can awake people’s memories of the past. From the mild accent of the older generation, pigeon whistle to reading sound mixed with chirp, Beijing has many unique sounds that tell the story of the past, contain valuable information and highlight the elegance and charm of this city with long royal history.
Today, in the rich acoustic environment, these sounds are fading away. By the end of 2016, there were 21.72 million permanent residents in Beijing. This city, like magnet full of opportunities, is still attracting more and more people. Culture, trend and the whole society are all being pushed forward by the huge population.

Few people notice that the culture and blood of Beijing of the past 3,000 years has gradually dried up, and the sounds of YO-HEAVE-HO and Peking Opera may disappear unknowingly and eventually remain in the memory of old generation. Beijing may unfortunately become a huge machine without a real cultural core.

Posters in Galaxy SOHO

︎ Collecting and making 

We have collected these endangered sounds with professional equipment in Beijing’s six famous places both in the past and now as sound materials in the project, which are respectively Nanluoguxiang, Wang Fujing, The China World Trade Center, Sanlitun, Parkview Green and Xidan. The sounds are integrated in an audio-visual installation.

Collecting soil from six places for cement making


↳ Audio-visual installation  

The audio-visual installment mainly consists of two parts -

The first part is the cement installation.

Cement prevents the sound from spreading through the air. The visitor receives the vibrotactile feedback with the help of a echometer to sense the sound. As visitor sits down to listen to the sound, he or she can look through the video shot from the close-to-the–ground view.
The soil for making the cement insllation is also collected and mixed from six places mentioned before.

The second part is the aluminum foil tube.

The visitor listens to the sound from the tube, and looks up to see the video shot at elevation. Adopting unique perspectives, both parts guide visitors to look at the world anew and meanwhile to sexperience the preciousness of these sounds on the verge of disappearance in the contrast and collision between modern scenes and past sounds.
The aluminum foil tube transmits the long-distance sounds to the visitor, bringing the distant sounds of the past into the modern life.

↳ Exhibition Design

In order to provide the viewer with immersive experience, several more touch spots have been set up.
In spite of audio-visual installation, there are prints, posters and light strip inside the exhibition room.

︎ Flow Visualization

︎ Experiencing

↳ Visual identity and prints